In the initial phase of developing Hydrogen, our team assessed the 3D asset management applications currently available in the market. This analysis aimed to comprehend the existing landscape, including both free and paid options, to pinpoint gaps and opportunities. The insights gained from this evaluation were crucial in guiding the development of Hydrogen.
We conducted a competitive and feature analysis of the 3D assets management platforms in the market. This really helps refine the product strategy to better align with market needs and achieve a strong product-market fit.
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Identify pain points and needs.
We conducted interviews with a diverse range of individuals from our target audience, including 3D designers, art directors, and entire game studio teams. These discussions provided valuable insights into their workflows, challenges, and the various applications they currently use to meet their needs.
By synthesizing the results, we uncovered key values and identified common issues related to the organization of 3D files within their processes. This deeper understanding will guide us in addressing their specific pain points effectively.
With the data gathered from market research, I started to generate provisional personas using statistical knowledge. These represent a certain type of user that is the potential audience of our solution.
“I’m a freelance 3D artist working for an automotive company and I need an easy fast way to submit all my work to the client and receive their notes/feedback.”
→ Key Feature: Sharing Feature. One can share models with non-3D professionals who do not need an account to visualize them.
“I’m a fashion designer who needs to plan and curate a fall collection using 3D models of all the potential products for the season.”
→ Key Feature: Gallery view organizing into collections and sharing.
“I’m a 3D artist and I need to the easiest and quickest way to check quality and organize 15,000 characters for three different NFT drops of 5,000.”
→ Key Feature: Smart views (aka AI smart filters).
“I’m an art director at a game studio that now works remotely. I used to visit the art department to review the modeling being done. I need an efficient tool for all of my 3D artists to share their work in one place so I can give art direction.”
→ Key Feature: Unified workspace for teams.
“I’m a game layout artist working on a scene and I need to find compatible assets that I’ll need in the scene from our library of available assets..”
→ Key Feature: Deep search.